The best that is in GreedFall is, as always, the plot and quests. The scriptwriters came up with an excellent plot. There are two warring nations — the Bridge Union and Thelema, which are actually at war. There is a neutral trading community. And there is a plague of unknown origin that indiscriminately coughs up everyone. And then an island is discovered on which everyone hopes to find the long—awaited cure for the disease.
Naturally, everyone rushes to the island, and there, in the seething cauldron of difficult relations between different nations, the interests of the natives are mixed in, which are divided into different tribes for the complete set and relate differently to the colonists and to each other. And in the midst of all this is our hero (or heroine) in the role of a neutral diplomat of the Trade Union, the envoy of the new governor of the island (our cousin).
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